Now whatever image you set as the linked image in the Image Texture node will be stretched to fill the camera viewport and used when rendering. Steve Lund writes: In this video you will learn 3 new exciting ways to animate in 2D with Blender 2. #6 Add a Texture Coordinates node, and hook up it's Window output to the Mapping nodes Vector input (or directly to the Image Texture's Vector input if you didn't add a Mapping node) Blender 2D/3D for beginners, drawing and animating with greasepencil (blender 2.8) - Part 1/2 Ddouze 272K subscribers Subscribe 1.6M views 2 years ago Hi This step by step tutorial is. Animation & Rigging Designed for animation, Blender is being used for award-winning shorts and feature films. How to Create 2D Animations in Blender 2.8. #5 Add a Mapping node and hook up it's Vector to the Image Texture's Vector input (this is optional, but allows you to tweak the position, rotation and scale of the image) #4 Add an Image Texture node (Shift-A pops up the "Add" menu) and hook up it's Color to the Background nodes Color input Blender is a powerful and versatile software for creating 3D models, animations, and visual effects. #3 Open up a Shader Editor, and select World from the datatype drop-down in it's header Blender for 2D animation is different: the Grease Pencil allows you to draw directly in the 3D scene, so everything stays in one place. The "Background" you're working with there, is meant to allow you to set an image as the background of a viewport to use as a reference, if you want to change the background that fills the "empty" parts in a render, you need to work inside the "World" context and edit the Surface therein.
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